NORDGRAD V2.0.3

NORDGRAD V2.0.3

Welcome to Nordgrad.
An industrially developed region with a huge number of diverse industries, spacious lush forests, as well as mining in industrial-scale quarries.
Fertile lands cover a large part of the territories where any farmer will feel at home.
And a wide and competitive sales market will provide incredible financial opportunities.A huge number of various factories and enterprises that provide an opportunity for a new round of development in the field of agriculture, forestry, mining and processing of minerals.
Thank you for visiting our corner of the world, I hope you will stay longer. I wish you all a pleasant game!

Changes and improvements
Version 2.0.3.0
– Delete the old version of the map from the mods folder and put the new version of the map 2.0.3.0 there. This update does not affect your progress on the map in your save!
– replacement of the entire forest on the map (changed to the standard one). In standard trees, the drawing and weight of trees have been additionally changed downwards
– changes in the price file for the purchase and sale of many products and extracted resources
– fixed the situation with the execution of contracts, now the unloading of resources will be more random (not only in the seaport)
– changes in the production and consumption chains of resources
– removed objects in the form of tire tracks on the road because of which the harvester saw an obstacle in field number 9
– removed all collisions in road signs
– additionally removed collisions in power lines that cross the roadway
– the height of product storage hangars and product sales points hangars has been increased
– the height of the hangars of the points of sale of products has been increased
– the amount of electricity produced by solar panels, wind turbines, and thermal power plants has been increased
– reduced the volume of sound effects in all factories
– fixed the trigger for unloading cotton (Fabric production)
– fixed a trigger in the seaport (loading point for naval ships). Now it does not require the unloading of cotton.
– fixed a trigger in the seaport (loading point for naval ships). The sale price has been reduced from 1.1 to 1.0
– fixed unloading and unloading triggers: Production of flour confectionery products
– fixed unloading and unloading triggers: Grain complex
– fixed unloading and unloading triggers: Alcoholic beverage production
– fixed unloading and unloading triggers: Juice and beverage production
– fixed unloading and unloading triggers: Fertilizer production
– fixed unloading and unloading triggers: Dairy production
– fixed unloading and unloading triggers: Fabric production
– Fixed unloading and unloading triggers: Factory Case
– fixed unloading and unloading triggers: Production of products made of wooden slats
– fixed unloading and unloading triggers: Crude oil refining plant
– fixed unloading and unloading triggers: Furniture Factory
– fixed unloading and unloading triggers: Clothing production
– fixed unloading and unloading triggers: Sugar beet processing plant
– fixed unloading and unloading triggers: Potato processing plant
– fixed unloading and unloading triggers: John Deere tractor production
– fixed unloading and unloading triggers: Coal and iron ore production
– fixed unloading and unloading triggers: Meat processing plant
– fixed unloading and unloading triggers: Pulp Mill
– fixed unloading and unloading triggers: Gypsum loading station
– fixed the trigger for unloading cotton (Fabric production)
– other minor corrections on the map

Version 2.0.0.2
– removed all traffic lights, barriers, and speed radars from the map

V2.0.0.1
– IMPORTANT! Delete the old version of the map Nordgrad, as well as your saves. Otherwise the map will not work properly or will not work at all!
– added icons to all factories
– removed two pipes under field number 64
– fixed: terrain under the barn on one of the farm plots
– fixed: the top layer of the two fields that were given to the company at the start, now contain wheat (ready for harvesting)
– reduced selling price: coal, sand, clay, asphalt, gravel, iron ore, rubber, stone powder
– fixed sales triggers in seaport
– fixed: for network play: logistic centers, barns, etc. can now be used by all players from any farm
– fixed: buildings and decoration objects in the pulp mill that were in the air
– fixed: Fabric production-trigger for receiving cotton is in the correct location
– price change when buying factories and other things
– price change when buying quarries
– fixed: removed static machines in the port that were interfering with traffic
– fixed: mp3 audio file format to ogg format
– added new custom sounds to the map
– fixed: farmer’s barns work correctly, when you sell them, the decor next to them is sold.
– added speed radars
– traffic lights now work
– removed collisions on power lines that crossroads
– added power plant on the map
– added possibility to build wind generators and solar panels (electricity production)
– added new products: coke
– added AI splines for helpers on the whole map
– fixed: field numbering
– fixed: unload trigger in seaport (grain). Long trailers for multiple compartments can now unload without problems

V2.0.0.0
– 66 fields
– More than 52,000 trees
– A wide variety of woodlands
– Tangled forest roads
– 3 BGA sites
– 6 career
– 6 cities
– 1 village
– 2 trains with large trains
– Seaport
– 2 logistics centers
– coal, iron ore, sand, clay and more
– Oil production and processing
– 37 factories
– 157 new pallets of products
– 9 oil rigs


Credits: WarBossBY
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