AI Vehicle Extension v0.0.1.6

AI Vehicle Extension v0.0.1.6

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support.
This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.
When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.
On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:
H: Start or stop the hired worker
Left control + H: Open the settings dialog
Left shift + H: Open the head up display
Left alt. + H: Toggle automatic steering
Left alt. + V: Raise or lower all tools
Left alt. + 5: Toggle circular mode
Left alt. + 6: Swap side


Credits: Mogli12
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FS25 Mods


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1 Response

  1. Spencer Louch says:

    My workers keep stopping due to being blocked but there’s nothing blocking them, need some help please plus they don’t seem to work the fields correctly. I have big caps when it comes to seeding, ploughing and fertilizing. I’ve chosen to manually disable the AI extension until I can get some help but might just remove the mod altogether.

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