Altenthal Map v1.3

Altenthal Map v1.3

Changes/Fixes
– Dwarves are buggy, the last one cannot be collected, fixed.
– Displays on the cold storage room numbers have been changed to black instead of white.
– Storage display grass changed to grass.
– Dealer spawn point changed back to how it was on 1.1
– Feed capacity on the cow pasture and in the cowshed increased.
– Sorghum texture revised, stalks were green after threshing.
– Pizzeria steaks replaced with ham.
– Chicken coop pallet spawn area extended by a 2nd row.
– Field grass LOD revised.
– Poplar reactivated.
– Rolling gate for the Colli country trade moved.
– Bigbags improved
– Seedmaker display seed substrate changed to vegetable substrate.
– Logo of the Muggensturm dairy revised.
– Oat flakes palette revised.
– New language added ESP
– Methane can be distributed again in the BGA..
– Bale trigger for wood chip bales installed in cardboard production.
– Tofu price increased, the price-performance ratio was not right.
– Grain & oilseed prices were increased, they were a bargain if you bought them.
– Horse paddock feed tarpaulin added, and all capacities increased.
– Cultivator texture changed to standard.
– Fruit plantation fixed, the trees kept disappearing..
– Unloading speed on the Beetmaster turned faster.
– FertiMaster display fixed, you couldn’t see anything at night.
– Water trigger of the earthenware washing system moved a little to the right, which interfered with the soil trigger.
– Grain crushing line covered and input, conversion and output adjusted.
– Dairies renamed so that they can be more easily distinguished.
– Fruit plantation production costs changed to €0.

New features
– Fermenter now also takes bales & gives out silage bales, and the cycle has been adjusted.
– Ham & salami sandwiches can now be made in the pastry shop.
– Corn straw can now be used as bedding in all stables.
– Honey can now also be stored in the warehouse at the vegetable farm.
– Potato washing system changed to earthen fruit washing system, carrots and beetroot can now also be washed, there is now also a lever for a switchable floor trigger, and all fruits can also be stored as a pallet
– The inn in the village can now be entered.
– Beetmaster and Pigfoodmaster have also received a lever for the switchable floor trigger.

But first a few words about me, this is my FIRST map for the LS.
I have been building with Blender for about a year now, and on the map for 1.5 years. Not everything on the map will be perfect, but I think it will be well received…
Altenthal – this is a fictional map with numerous options divided into 3 villages.
The map offers 76 fields, 6 of which are meadows, ranging in size from 1ha to 12ha, as well as 3 medium-sized forest areas, as well as 13 sales points and 3 gas stations.
It has 21 built-in custom productions with an interconnected economic sector, with around 120 new fill types, almost every fill type can be processed at least once…
At the heart of the map is the main farm (completely sellable) including a side farm, which offers everything, pig sty, cow shed, a small chicken coop,
farm silo including workshop, bale storage and various feed mixing systems.
All stables are for manual mucking out.

In addition, there are two cow pastures and a sheep pasture in the immediate vicinity.
There is also a chicken farm (for sale) with two large stables on the map.
We also offer a fruit and vegetable farm for growing apples, pears, cherries, blackberries, peppers, watermelons and much more.

Data on Altenthal:
– 76 fields, including 6 meadows
– There is an inn, a fire department, a church..
– 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse, etc.,
– Multi-fruit: triticale, spelt, rye, millet, lentils, field grass
– Corn straw on the map
– 13 sales points
– Animals from the Bergmann farm installed (approval is available)
– Adapted ambient sounds
– More ground angles (32)
– Changed fruit textures
– Precision Farming Ready
– Changed feeding
– AI traffic/pedestrian installed, helper AI installed
– ManureSystem completely installed in stables, productions and purchase/sales points (but not mandatory)
– Changed lime and fertilizer textures
– All soil layers of the map can also be painted
– Premium DLC Ready
– Available languages ​​DE, EN, FR, CZ, PL
– Additional placeable bale storage for hay, straw, corn straw, silage are available in the shop…


Credits: (TWFT) Hahner
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