Departement Haut Beyleron 4x Map v0.1.6.4 Beta

Departement Haut Beyleron 4x Map v0.1.6.4 Beta

You like the original Haut Beyleron but it’s too small for you, then the department (county) Haut Beyleron might be right for you. Great for multiplayer.

With the department (district) Haut Beyleron you get a 4-way map that has its origins in the Haut Beyleron, so it’s not just a conversion of the map but an extension of the original Giants FR map.
The map has been expanded in the style of the original map and now simply offers more areas for agriculture etc. to make it more interesting for multiplayer. So my recommendation is clear, the map is less made for single players without CP and AD.
The map now has 99 fields (the largest has 50 ha), a Lohner main courtyard and 4 standard courtyards in the corners and also 4 BGA’s. There are also productions installed on the map that are visually larger on the one hand, but also have more bars (and cost). There is a large cow and sheep pasture for those of you who enjoy raising cattle. The top left fields are for grapes and the top right for olives (but don’t have to). Since the card is still in beta status, my clear recommendation is not to build anything further on it, because productions are still being added and existing products are being expanded. I installed a 4x fermenter/grass dryer at the hardware store, so 4 different players or farms can buy and use them here. No products can be sold in the productions, there are corresponding triggers for this, most of which have already been visually identified. There should also be no orders where stuff has to be carted into productions.
In the main courtyard there is a straw and fodder store that naturally accepts bales, but they have to be placed on the conveyor belt (so don’t be surprised, it has to be like this). Since there is enough to do on the map, there is no multifruit. If you want more fruits, you have to install them yourself. But also here the hint, only do that when the final is out!

At this point it should be said that a lot of small things are still missing, such as decoration, delineators and lighting in and on the productions. So there will be at least weekly updates until the final. If something needs to be changed in the savegame, there are of course instructions for this.
Autodrive courses are 95% complete and will be shipped later, so don’t worry. I think now on the WE there will still be. We have of course tested the map, but errors can certainly creep in here and there


Credits: GulliDeckel
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