Fed Produktions Pack v3.7
Version 3.7.0.0
– Futter XL now produces cat, dog and bird food
– Feed XL molasses installed as a booster for mineral feed
– Futter XL now has 3 separate cow feed production lines (grass, alfalfa, clover)
– New Crepes sales stand to earn cash boxes
– Sewage treatment plant production branch EasyWater is now groundwater with 10k production, when it rains there is 100k water per hour
– Stones installed as 5% boosters in the sugar factory for sugar beet processing
– Brewery now also produces wastewater
– Italian translation was created (thanks to Mauri)
– Jam factory cardboard decoration deleted
– Moved some plant positions in the greenhouse
– Snack stand can now be rotated at a 5 degree angle
– Snack opening times now match the sign
– Textile factory can now process more wool
– Flour factory now processes 100 liters more per rail
– Dairy info trigger enlarged
– Central warehouse in Halle materials/products expanded.
– Glass factory trigger moved to suit acceptance of used glass
Version 3.6 Variable opening times
– Fertilizer production can outsource fertilizer and liquid fertilizer as pallets
– Seed production can also store seeds on pallets
– XL fermenter the side silos now have collision
– Recycling station produces slightly more used glass
– Most productions support the variable opening times mod (is optional and only works with the opening times mod)
– Pulp mill now produces slightly more paper
Better late than never. This is now my FED production pack. The pack is a summary of all platziebare production mods from me.
The Fed Mods package currently consists of
Fertilizer Production (Turn manure and slurry into fertilizer)
Seed production (From grain such as wheat + fertilizer we seed)
Digester (From grass and / or chaff becomes silage)
Fodder factory (compound feed for cows and feed production for pigs feed)
Refinery (From rapeseed or sunflower becomes diesel and pig feed)