Gnadenthal Map v1.5.0.1

Gnadenthal Map v1.5.0.1

Welcome to Gnadenthal, located in Manitoba, Canada.

Changelog 1.5.0.1:
– Fixed the Blumengart sellpoint.
– Fixed the bale trigger for Exports sellpoint.
– Potentially fixed the error for dedicated servers. (‘mapCA/map.i3d.terrain.lod.type.cache’ is too big. Size 32 MB (max 10 MB))

Changelog 1.5.0.0:
– New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
– Custom weather and growth calendar.
– Support for swathing.
– Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
– Slightly lowered the price of Lime from the buying point.
– Made the sellpoint trigger larger at Blumengart Grain.
– Removed collisions from all the signs.
– Fixed invisible tree above F67.68.
– Fixed invisible tree above F37, by the single shed.

New savegame required.

Changelog 1.4.0.0:
– New lighting by Suchscream called Relight.
– Fences in Blumengart are now sellable.
– The Dairy and the Bakery are now buyable only by land.
– Removed four fields, previously known as F70,71,72,73.
– Fixed grass going through some sheds.
– Fixed a collectible being inaccessible near the pressure washer.
– Fixed the New Farmer difficulty potato field having the wrong ground texture.

Changelog 1.3.0.0:
– All sellpoints now accept modded fillTypes.
– Expanded the AI drive paths.
– Fixed the double grain elevator in the farm north of the vehicle shop.
– Fixed textures flickering inside the vehicle shop.
– Fixed invisible trees between F14,17 and F15,18.

New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.

Changelog 1.2.0.0:
– Added more roads around the fields.
– Added some missing grass around the map.
– Added placeable farmhouses with sleeping and wardrobe triggers.
– Added placeable decorations.
– Updated the mod icon.
– Fixed some houses facing the wrong way.
– Fixed the invisible shed near the animal dealer.
– Fixed Blumengart exports not accepting cotton and woodchip bales.
– Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.

Changelog 1.1.0.0:
– Added 100 collectibles.
– Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
– Added the option to sell houses, they also now have a wardrobe trigger.
– Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
– Added the stone crusher.
– Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
– Added another farm north of the shop.
– Added Methane and Electricity recharge points.
– Fixed the 31% fertilizer bug, which also made some contracts fail.
– Fixed the invisible trees near F53.
– Fixed the plowed texture on a ready to harvest field 51.
– Fixed grass going through some of the preplaced sheds.

The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has:

– Over 100 realistically sized fields.
– Contracts on all the fields.
– Support for swathing.
– New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
– Custom weather and growth calendar.
– Three farms.
– Nearly 50 houses with individual farmlands and sleeping points.
– Two rivers, in which you can refill your trailers with water.
– 100 Collectibles.
– 4 Production sites.
– Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.

This map is perfect for running big scale farming operations.
Hope you enjoy it!


Credits: Iron Thunder
This content was uploaded by website visitors. If you notice any mistake, please let us know.

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