Viervitz Map v1.0.1

Viervitz Map v1.0.1

Hello. I am making my first mod map, Viervitz (sister map of Feliz) available to you here.

Version 1.0.1
Small fix to Viervitz.

What was done:
– Clover silage and alfalfa silage fixed, can now be wound in any bale size, whether cuboid or round, and is now also used for clover or alfalfa silage
– Farmland corrected on field 36. Previously it was not possible to work on the corner by the brewery. Can now be done.
– Minor production adjustments

NO NEW SAVE NEEDED, JUST SWAP AND CONTINUE PLAYING

It is a simple map located in the Rügen area. The three villages Zirkow, Viervitz and Posewald are indicated. It is a simple map with 56 fields ranging in size from 1.5 ha to 10 ha. It has multi-fruit and has 41 fruits. In addition to the standard crops, there is rye, spelt, triticale, alfalfa, hops, poppy seeds, mustard, beans, lentils, clover, hemp, buckwheat, tobacco, carrots, onions, rice, parsnips, beetroot, garlic, cranberries, linseed, chickpeas, peas and silphium. The silphium is a pure CHOPPING PLANT and is only installed for CHOPPING. Because you need the corn for many productions, I thought I would install the silphium as a replacement for chopping. The silphium cannot be sold and cannot be harvested with the thresher. There are 41 productions (mostly custom productions) on the map. Eight of them are wind turbines, which can be used to generate electricity until you can afford the BGA. Among other things, there is a beer factory, tobacco factory, candy factory, potato factory, dairy, greenhouses and much more. There are three animal pastures for cows, sheep and horses. There are two farms. The main farm in Viervitz and the second farm in Zirkow, which you start with in simple farmer mode. If you want to get the large main farm, you have to save up 1.7 million. There are several animal stables across the entire map that you can use if you buy the farmland (like with the animal pastures). There are several types of straw, such as soybean straw and flax straw. You need the hemp and flax to produce fabric. When threshed, the cranberries create a swath of chopped material which can ONLY be picked up with a collection wagon. After collecting it, you can either take it to the fermenter or process it further with the Göweil. There is a vegetable washing station on the map for washing the root vegetables. The built-in vegetable factory only accepts washed root vegetables.

AND NOW FOR THE MOST IMPORTANT THING: As the map with its 41 fruits and over 79 custom products has almost reached the specified fill type number and the premium fruits are INSTALLED, you MUST NOT ACTIVATE THE PLANTINUM DLC, PREMIUM DLC OR MAIZE PLUSS UNDER ANY CIRCUMSTANCES. If you activate these anyway, you will dismantle the custom productions and cause errors. All productions require electricity and empty pallets to work. There are four large pieces of forest that can be felled. All other forests and field islands cannot be felled and cannot be bought. There are eight sales points, including a weekly market in Posewald on the square next to the church, a pure earthen fruit sale and a pure straw sale at the nursery. I have tried to adjust the sales prices to the real prices using a table. The Viervitz has a few mandatory mods that it pulls itself except for three; I will link to the other three here. I’ll also link you to our DC. If you want, you can download the auto-drive courses and a special harvester for the earthenware there. And now I’ve written enough, I hope you have fun on the Viervitz. I’m open to criticism as long as it’s constructive and you stay friendly.


Credits: Maxim von Graf
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FS25 Mods


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